
Tuesday, September 30, 2008
Illustrated Jocularity

Wednesday, February 20, 2008
What's the Big Idea?
The Big Idea is a frustrating master. Without one, you cannot hope to know if your exhibit was effective. But with one, you are constantly bound by the question “does it speak to the Big Idea?” The concept has provoked many a developer ranting “but it’s fun dammit!”
So why does this matter? Well, we hope that exhibit designers and builders aren’t creating exhibits for themselves. There are these people called visitors, and the exhibit, ultimately is for them.
The following is NOT a big idea: Biodiversity
That is a topic. It’s a good one, but it isn’t a big idea.
This is a big idea: Diversity of life is necessary for the survival of all living things; diversity is under threat primarily by human beings living in the environment, but things can be done and are being done to help. (Courtesy AMNH)
A big idea is a complete sentence. Ideally it should answer the Enduring Question. For this example, the Enduring Question is: “Why should we care about the diversity of life?”
Stages of Backward Design:
1) Think about what you want your visitor to come away with.
2) Think about how you will know if they “get it”
3) Plan the experience to make sure they do!
So, what is your Big Idea? How can designing backwards help your exhibit to be more effective?
(Info gathered from The Children's
Wednesday, January 2, 2008
Welcome!
1) Primarily, it will serve as a record of my journey through an internship for the spring semester. I am thrilled to be working with Nina from Museum2.0 on what looks to be a very cool and cutting edge project. I have been reading Nina's blog since it started, having met her briefly at a NAME event at AAM Boston several years ago. She's brilliant, so if you aren't reading her blog, go start now! The internship is with The Tech Museum of Innovation, in California. What is particularly cool is that I am in Indiana and will be doing this internship virtually. The Tech has started a fascinating project in Second Life and I will be spending the next semester looking at the question: How can museums use Second Life to enhance their current work? I truly do not believe that virtual museums can ever replace or come close to comparing to a "real life" museum, but I do think that there are things that can be accomplished in virtual environs like SL that can enhance the experience and create more invested audiences.
2) This blog will also function as a place for me to post about my thoughts on museums in general - things in the news, at conferences, from class, or just from discussions with peers. I love museums, and love talking about them, so this will be a great place to do that.
3) Finally, and this will be a small part, this will be a place to talk about the reality of museums - good, bad and ugly. I work in a huge and busy museum, and see lots of all three, so prepare yourself for some good stories every so often.
So, that's me. I'll start posting in earnest soon. If you want to reach me, you can find me in SL as Sera Wrigglesworth (isn't that a great name!) or leave me a message here.
Ta!